#include "glare.gles2.ShaderInputDeclaration.h"
#include "glare.gles2.Driver.h"
#include "glare.gles2.VertexShader.h"
#include "glare.core.ShaderInputDeclaration.h"

namespace Glare {

	GLES2ShaderInputDeclaration::GLES2ShaderInputDeclaration(GLES2Driver* driver) 
		: _driver(driver)
	{

	}

	GLES2ShaderInputDeclaration::~GLES2ShaderInputDeclaration()
	{
	}

	void GLES2ShaderInputDeclaration::Build(Shader* shader)
	{
		GLES2ShaderInterface* gles2_interface = static_cast<GLES2ShaderInterface*>(shader->_GetInterface());

		if (!gles2_interface)
			return;
	}
}
